I mean, some of them were using women as shields. "One of the things these Delta Force and Rangers guys were dealing with in Somalia was that a lot of the enemy were just civilians running around with guns. As if we were in any doubt of this, we played through a couple of the game's 20 missions with Novalogic producer Ed Gwynn, who was keen to impress upon us the amount of variety and complexity we can expect come October. The upshot of all this is that while Black Hawk Down is still very much a Delta Force game at heart, it's a far more complete and accomplished example than any before it. How the addition of vehicles will figure into multiplayer is yet to be seen, but it certainly suggests some interesting possibilities (humvees vs technicals, anyone?). These are set to include attack choppers, humvees and maybe more, though as no vehicles had been implemented last time we played the game, it's hard to see the developers expanding much on this list (it's due to ship in October). And you better believe the team is working on some serious multiplayer options, with co-operative play, team deathmatch and free-for-all modes already confirmed.īetter still, the engine's chopper-sim background is set to produce some top-notch vehicular action, with both airborne and ground vehicles available through the course of the 20 missions. Most striking of all, the levels are simply huge, promising to take the trademark multiplayer action to even greater heights. It's a far cry from the drab days of Land Warrior, that's for sure. Characters move convincingly around the terrain, and scripted and real-time events mesh seamlessly to create the illusion of battlefield chaos. The environments are expansive and detailed, the action transitioning smoothly between indoor and outdoor settings. It's being built on a modified Comanche 4 engine, which has adapted remarkably well to powering a first/third-person shooter. In fact, they often looked nasty, and were saved only by their addictive multiplayer modes, working hand in hand with the excellent NovaWorid Internet servers.īlack Hawk Down, on the other hand, the first significant Delta Force game since Land Warrior, is a visually striking piece of software. While previous Delta Force games, much like the films of Chuck Norris, have always had something to recommend them, they were never exactly works of art. More importantly, it all looks rather good. Instead, the game takes the far more sensible route of recreating, as closely as possible, the events that took place in Somalia circa 1993, content with only visual reference to the film. Neither is it, as we had originally hoped, the long-awaited collaboration between hairy-chinned action has-been Chuck 'The Ginger Ninja' Norris and homegrown cinematic visionary Ridley Scott, in which Chuck returns to Somalia to rescue captured American GIs from illegal POW camps. And needless to say, it's not going to be any summer holiday.Ĭonfusingly, Delta Force: Black Hawk Down is not based on the film or the book of almost the same name, or even the incident in which the Black Hawk went down (see boxout: Massacre in Mogadishu). This time we're off to Mogadishu, Somalia, with our good friends the Delta Force, the eponymous heroes of Novalogic's long-running tactical action series. We still get to shoot things in the head, but the change of scenery is always nice. Of course all this is fine news for us gamers, as there's only so many ways you can kill a roomful of Nazis. Behind Enemy Lines hitting the cinema screens when the dust had barely settled in Kosova -it's getting to the stage where US presidents have to start wars just to appease the appetite for new consumer products (and don't be surprised when the Operation Enduring Freedom RTS comes along in a year or two either). Delta Force: Task Force Dagger's Afghan setting. Now that all the big wars have pretty much been covered though, the demand for new conflicts is effectively outstripping the supply, and we seem to be getting the film and the game of the war before the fighting stops. Nothing too close to home, mind, but give them a real-life conflict in a far flung nation and they're as happy as a dog with two dicks. They want violence and war, rivers of blood and viscera, and they want it in a form they can identify with.
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There’s a deep, simple pleasure to be found in chaining Kat’s powers together, effortlessly moving between Lunar, Jupiter and normal styles and traversing through locations by bouncing, falling and rocketing from platform to platform. These quirks detract from what makes Gravity Rush special: gravity manipulation. Other main quest objectives include finding a balloon, singing a jazz song and standing in a queue, and each menial task is more mind-numbing than the last. The online-enabled Treasure Hunt mode is much the same while you’re supposed to take photos near a treasure in the world to help others, it’s a matter of standing around until the actual location is simply revealed to you. In these cases, luckily – and frustratingly – you’ll be given an objective marker to simply fly to if you spend too much time on the hunt. If you’re shifting around, you’ll quickly lose track of which way is up, and that makes it extremely difficult to chart where you have or haven’t searched. While locales are sprawling and rich with detail, everything looks the same. In notes to reviewers, Japan Studio actually considered the wave action a special feature. If you’re not, be prepared to go and wave at ten more strangers. If you’re lucky, one will point you in the direction of your mark. When looking for a person, you can’t simply luck upon them instead, you’re tasked to walk up to any number of random NPCs and wave at them to obtain information. Of the game’s 21 story-based missions, most have you running around one of three main towns looking for people or things. The last game to build up so much non-essential side-content was the equally Japanese Final Fantasy XV. Spread over three chapters, the plot is segmented and confusing, stopping to indulge in sultry, over-sexualised poses and high-pitched giggles as much as it introduces supporting characters and b-plots before dropping them without pay off. What I do know is this: Kat begins every game with memory loss and no powers (or clothes) and then spends far too long reacquiring them (this includes clothes) by running flimsily connected, nonsensical fetch missions. I’d attempt to summarise that for you, but sadly, I’m at a loss. Sony’s Japan Studio wants you to head over to YouTube before playing to watch an anime that explains what’s happened to Kat between this and her original adventure. You can easily see this sequel wears its Japanese heritage on its sleeve. A friend named Raven - with, it should be noted, even less clothes - can do pretty much the same things Kat can. Two variations of Kat’s powers make her bouncy and light as a feather or weighted down and dense as a rock. In her base mode, Kat can float in the air, able to shift gravity in whichever direction she wishes to essentially ‘fall’ in that trajectory. Protagonist Kat is the scantily clad, self-proclaimed Gravity Queen, a being who can defy physics with the aid of a magical cat. While its gravity manipulation is as fun as ever, the complete package gets bogged down by numerous, questionable features, seemingly put in place to pad it out.įor those new to the franchise, Gravity Rush is Descent on steroids, making players continually think in 360 degrees of action. Gravity Rush 2 has similarly abandoned a questionable DualShock 4 control scheme, upped its map sizes and, basically, beefed itself up as much as possible. Gravity Rush, the PS Vita system-seller turned PS4 remaster, has ditched the handheld realm altogether for a new, current-gen sequel. |
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